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Tribes 2 reamke
Tribes 2 reamke







tribes 2 reamke

Monks will also have a passive stance that only allows them to convert if under attack or by player order.

  • Conversion Change: Monks will also have stances, and an aggressive stance will cause them to convert units in their LoS automatically.
  • Monks will heal all units in a small range around them at a much slower rate than AoE2.
  • Healing Change: The main change to the Monks' gameplay is to reduce their micro management.
  • This change is to encourage the players to build multiple Castles throughout the game, and thus allow the player to use their Unique Units more often.
  • Aesthetic Changes: Individual Castles will change aesthetically to reflect their unique improvements and can be named by the player.
  • "Star Fort" would be a drastic change that allows the Castle to fire Bombard Tower like cannonballs.

    tribes 2 reamke

  • Examples of New Castle Techs: "Turret," which would be researchable up to 4 times per Castles and allow the Castle to fire an additional arrow.
  • Holding Shift will research the tech for all Castles, and take away the appropriate number of resources. For instance, a Hoardings-like tech that gives the particular Castle +1000 HP will cost about 75 Food and 75 Wood compared to the old Hoardings 400 of each resource. Several techs will be available for research at a Castle and they will only affect the individual Castle itself.
  • Castle Costs and Customization: Castles will be individually customizeable and start off as cheaper.
  • This is to prevent players who find their enemy's base early and lay building foundations over the half-cut trees to deny their enemies. An enemy player will have to actually move a Villager into LoS around downed trees to tag it for themselves, and then they can create buildings on top or click on them to uproot them. Trees that have been hacked down will be "tagged" by the player's villager starting from when the Villager "kills" the tree and can gather from it. Villagers can also be ordered to uproot trees automatically.
  • Trees: Trees will regenerate after a long time, but players can click on used tree stumps and "uproot" them, preventing them from regenerating.
  • Both buildings will retain their Relic and Trade Cart functions, but players can trade with themselves at a fraction of what they would get trading with allies. Players will be able to research techs that will increase this gold trickle. A Market will generate a small amount of gold based on your current population, and only one Market will do so.

    tribes 2 reamke

    Say only the first four Monasteries built will generate some gold income. Monasteries and Markets: Monasteries and Markets will slowly generate gold but to a limited amount.When Castles are destroyed, they will leave a ruin with a portion of the stone used to build it intact. In real life, towns were frequently founded near older towns and people would strip old ruins for use in new buildings. Ruins are a very fast source of Stone and essentially function as one big block of stone as opposed to the single-tile stone mines. Ruins: Ruins will randomly be placed on the map and there will be two near the player's starting Town Center.

    tribes 2 reamke

    No new resources but several new sources of income. The goal is to allow players to construct a real city before the Imperial Age, when siege weapons become extremely powerful. Murder Holes will no longer be necessary, as all towers will start with the ability to defend themselves from units at their bases. Imperial Age: Equivalent to AoE2's Imperial Age.ĭefenses will overall be easier to construct in the Dark Age and Castle Age due to new sources of stones.Feudal Age: Equivalent to AoE2's Castle Age.Dark Age: Equivalent to AoE2's Feudal Age.3 Graphics, Architecture Sets and Civilization List.









    Tribes 2 reamke